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ridgerunners

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Devlog

  • v0.2.5 changelog
    July 07, 2026 by k0zakinio
    Community The game is now called ridgerunners from ridgerunner, updated all copy. ridgerunners now has a Discord! Hit the new button on the title screen to join: daily seed races, route talk, share vi... Continue reading
  • v0.2.4 changelog
    July 07, 2026 by k0zakinio
    Hazards Rockfall chutes now show a pile of boulders at their source, so you can see where the rocks come from. Blast the pile for the same speed boost a rolling boulder pays — and that chute stays q... Continue reading
  • v0.2.3 changelog
    July 06, 2026 by k0zakinio
    Courses Spiral-in routes now truly spiral: the course winds more than a full turn around a finish near the middle of the map, each checkpoint tighter than the last. They used to be a plain zigzag. Oth... Continue reading
  • v0.2.2 changelog
    July 06, 2026 by k0zakinio
    Options - New "Invert mouse Y" option in settings — flips mouse up/down for aiming and the race-watch camera... Continue reading
  • v0.2.1 changelog
    July 06, 2026 by k0zakinio
    Skiing - Cresting a ridge or dropping off a terrace now launches you into the air the way it should, instead of sucking you down the far side. Small bumps are still smoothed over so bumpy terrain stay... Continue reading
  • ridgerunner public
    July 05, 2026 by k0zakinio#launch
    It's here, the game I've wanted to build for the longest time. It isn't the best graphics, it isn't the best physics, and I'm sure as hell there a lot of bugs. But for now, I am enjoying just booting... Continue reading
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Updated 8 hours ago